A roguelike, dungeon delving, color-coded game of skill and luck and there's a turtle in here somewhere too.
OK. This bloggy bit hasn't updated in a while, but rest assured that chromadelve is now like super updated
WE HAVE:
-Full menu system
-Saves system
-A whole ton of backend functionality that should make adding game content so much easier you actually wouldn't believe
-A titlescreen
-MULTUDINOUS OTHER THINGS (!!)
I added ever so many things. mainly entities, but also like potions and stuff! Also attacking entities
In case you didn't notice, the webstite got a bit of a revamp. There is now a 'releases' and 'contact' and 'terms' page woo!!!
I added a new touch-based weapons cooldown and it just might be my favorite thing ever. it's so rad you guys.
I also added a little terms of service page, but let's be real there really aren't that many that aren't covered by the CC license.
-Skies :D
I added weapon cooldowns! They should work. Once we add in the chroma bit of chromadelve and all of the color theming they will be more colorful but as a visual indicator they work for now -Skies :D
ANIMATIONS WOOO THEY WORK -Skies :D
Quite a bit of progress! First off, attacks now fire as soon as you click - this is to simplify the code, but could be changed in the future. A health and dodge bar has been added to the top right of the screen, and a logo has been created! the 'minor health potion' is now implemented, heals 10 damage, and is auto-equipped. Next are more spells and attacks, once an enemy or two has been added. ALSO added a way to create enemy entities and so forth (basic objects, no AI or anything. ...yet) -Skies :D
I seem to have forgotten to make these a few times, but a system for items has been fairly completely added into the game, along with a localization system (for whenever the game is done and translations are a thing, better to get this sort of thing out of the way early), and a basic attack targeting system, with proper callback functions to actually make the attack system work, now it's just a matter of adding the darned things.
We have a font now! It's pretty good I think. Mouse functionality has been added, as well as a pause screen and a system for adding buttons to the game screen. :D
-Skies
There's a console! Use '@' as a prefix for commands, type '@help' for a list of all commands! So far it's just moved the map regeneration from the 'r' key to here though. The 'r' key no longer has a purpose
-Skies
Tile display system complete, as is an entity display system.
Essentially, an entity will switch between (currently two) idle animation frames. When attacks, etc are added, those will presumably get animations too. Currently 10 game ticks/animation frame :/.
The map now has a player location indicator - flashing colors.
The player can now move around, either with collision or without (this is a debug option)
There is a plan for turn order and things!
-Skies
Level room and path-placing algorithm is complete.
-Skies